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1997-08-06
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-=- Quester -=-
A Lord II InterGame Module
Written By: Peter Jackson
A.K.A. ... oDiN
BBS - 706-613-3577
Internet-Odin706@aol.com
Version 1.00
(c)1997
FILES INCLUDED:
QUESTER.REC <- Main REF converted to REC for copyright purposes
MAJIC.REF <- Sysop editable REF
BAT.REF <- Sysop editable REF
SPIDER.REF <- Sysop editable REF
UNDEAD.REF <- Sysop editable REF
GOBLIN.REF <- Sysop editable REF
FILE_ID.DIZ <- Used by BBS's
DONATE.DOC <- Info on donating.
SYSOP.DOC <- Setting it up and general info
BUGRPT.DOC <- Report flaws to me
╔══════════════════════════════════════════════════════════════════════════════╗
║ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Index ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ║
╚══════════════════════════════════════════════════════════════════════════════╝
Part 1 -=-=- Introduction and description
Part 2 -=-=- Setting it up
Part 3 -=-=- Acknowledgements
╔══════════════════════════════════════════════════════════════════════════════╗
║ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Introduction ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ║
╚══════════════════════════════════════════════════════════════════════════════╝
This IGM was written for use with LORD II version 1.01a+ ONLY it will not
work with lower versions. This is not an IGM that is too giving, but
can be altered by you to your specifications.
Quester allows your players to complete only 1 quest per day. The quest
involves fighting your way through a bunch of monsters to a "King" monster
which once defeated the quest will be completed. There is a reward at the
end of the quest only if the "King" monster has been defeated.
There are 5 different quest screens in the game. 1 of these screens is
chosen randomly and the quest begins.
After the release of Odin's Keep V2.00 I was inspired by a friend to
write another IGM. The inspiration came from a program that he had
written for Legend of the Red Dragon. This program allowed the sysop
to set certain variables that would control the amount of "prizes"
that the player recieved from any IGM. Thus fixing the buggy
IGM problem that many of us sysop's have faced.
So I set out to make an IGM for LORD II that the sysop could control, to
suit his/her own game.
Quester uses 5 seperate REF files that can be edited by the sysop, to adjust
the level of difficulty for the players.
They are as follows :
SPIDER.REF
BAT.REF
MAJIC.REF
UNDEAD.REF
GOBLIN.REF
All files above are neccessary to play the game and you must be careful
when editing them. I would suggest copying them to a seperate directory
before you edit. They are easy to understand and edit. Be sure not to
change the main "flow" of the ref. For instance you wouldn't want to change
a spider in spider.ref to an elephant or something. :>
Stick to editing the values such as Defense,Weapon Strength, etc. of the
monsters to adjust the difficulty. You don't neccessarily have to edit them.
Above all have fun and enjoy it. I know your players will !
Try my other IGM's for LORD 2
Odin's Keep V2.00 - A really cool Castle with a bar and ownable Keep.
Valhalla V1.00 - Visit Odin atop Valhalla - Stay in the ownable Inn.
You can get these off my BBS or just E-mail me and I'll send them to you.
You can also get them off my website.
http://www.members.aol.com/odin706/title.html/
Let me know what you think about Quester. Drop a line to me at...
Odin706@aol.com
╔══════════════════════════════════════════════════════════════════════════════╗
║ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Setup ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ║
╚══════════════════════════════════════════════════════════════════════════════╝
Setup is simple.
Install will replace 7 sections on the game map. Likewise Uninstall
will restore these sections to their original state.
******If you have more than one IGM installed **************************
Edit QUESTER.IGM to find out which areas on the world map
will be affected. Thereby you won't overwrite another IGM or Visa/Versa.
*************************************************************************
To Install :>
Copy and unpack the contents of QUEST100.ZIP into your LORD II directory.
Type IGM QUESTER.IGM
This will install Quester into the game.
To Uninstall :<
Inside your Lord II directory
Type IGM QUESTER.IGM
This will successfully uninstall Quester from your game.
******IMPORTANT*********************************************************
This IGM also generates (2) .idf files to keep track of players last time
on and such.
#1 - Quest.idf
#2 - Gira.idf
******BE SURE NOT TO DELETE THESE FILES!********************************
I will not be held responsible for any mishap caused by using this IGM.
If you find a bug let me know about it, take a little time and fill
out the enclosed bugrpt.doc .
╔══════════════════════════════════════════════════════════════════════════════╗
║ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ Acknowledgements ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ║
╚══════════════════════════════════════════════════════════════════════════════╝
Thanks go out to :
Seth Able Robinson, the creator of LORD II, for making the game.
Calypso, For creating Audacity BBS, the best BBS software I've ever had
the pleasure to use.
Juan Diaz, thanks for helping me out with the spelling and routines.
Gangster of Love, for the inspiration
EOF